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» Change, Change, Change: Three Approaches
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CIG
2005
IEEE
16 years 13 days ago
A Generic Approach for Generating Interesting Interactive Pac-Man Opponents
This paper follows on from our previous work focused on formulating an efficient generic measure of user’s satisfaction (‘interest’) when playing predator/prey games. Viewin...
Georgios N. Yannakakis, John Hallam
COMPSAC
2005
IEEE
16 years 13 days ago
An Empirical Performance Study for Validating a Performance Analysis Approach: PSIM
Performance analysis gains more attention in recent years by researchers who focus their study on the early software development stages to mitigate the risk of redesign as problem...
Jinchun Xia, Yujia Ge, Carl K. Chang
ICDAR
2005
IEEE
16 years 13 days ago
An Approach towards Benchmarking of Table Structure Recognition Results
After developing a model free table recognition system we wanted to tune parameters in order to optimize the recognition performance. Therefore we developed a benchmarking environ...
Thomas Kieninger, Andreas Dengel
ICMCS
2005
IEEE
182views Multimedia» more  ICMCS 2005»
16 years 13 days ago
An integrated approach for generic object detection using kernel PCA and boosting
In this paper we present a novel framework for generic object class detection by integrating Kernel PCA with AdaBoost. The classifier obtained in this way is invariant to changes...
Saad Ali, Mubarak Shah
ATAL
2005
Springer
16 years 11 days ago
Automatic computer game balancing: a reinforcement learning approach
Designing agents whose behavior challenges human players adequately is a key issue in computer games development. This work presents a novel technique, based on reinforcement lear...
Gustavo Andrade, Geber Ramalho, Hugo Santana, Vinc...