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AAAI
2012
13 years 9 months ago
Goal Recognition with Markov Logic Networks for Player-Adaptive Games
Goal recognition in digital games involves inferring players’ goals from observed sequences of low-level player actions. Goal recognition models support player-adaptive digital ...
Eun Y. Ha, Jonathan P. Rowe, Bradford W. Mott, Jam...
JNSM
2000
122views more  JNSM 2000»
15 years 6 months ago
Communications Systems Driven by Software Agent Technology
The application of software agent technology to the management of communications' infrastructures is a challenging domain as it requires management on different time scales a...
Alex L. Hayzelden, John Bigham, Stefan Poslad, Phi...
IPPS
2003
IEEE
15 years 12 months ago
Cost/Performance Tradeoffs in Network Interconnects for Clusters of Commodity PCs
The definition of a commodity component is quite obvious when it comes to the PC as a basic compute engine and building block for clusters of PCs. Looking at the options for a mo...
Christian Kurmann, Felix Rauch, Thomas Stricker
JPDC
2008
217views more  JPDC 2008»
15 years 6 months ago
Parallel techniques for information extraction from hyperspectral imagery using heterogeneous networks of workstations
Recent advances in space and computer technologies are revolutionizing the way remotely sensed data is collected, managed and interpreted. In particular, NASA is continuously gath...
Antonio J. Plaza
ICCCN
2008
IEEE
16 years 1 months ago
Publish/Subscribe Service in CAN-based P2P Networks: Dimension Mismatch and The Random Projection Approach
Abstract—CAN is a well-known DHT technique for contentbased P2P networks, where each node is assigned a zone in a virtual coordinate space to store the index of the data hashed i...
Duc A. Tran, Thinh Nguyen