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» Challenges in peer-to-peer gaming
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IPPS
2007
IEEE
16 years 11 days ago
A Design and Analysis of a Hybrid Multicast Transport Protocol for the Haptic Virtual Reality Tracheotomy Tele-Surgery Applicati
Nowadays, distributed collaborative virtual environments are used in many scenarios such as tele-surgery, gaming, and industrial training, However several challenging issues remai...
Azzedine Boukerche, Haifa Maamar, Abuhoss Hossain
LANOMS
2007
IEEE
149views Education» more  LANOMS 2007»
16 years 11 days ago
Management Issues on Wireless Mesh Networks
—Wireless Mesh Networks (WMN) are emerging as a flexible and low-cost alternative to provide digital inclusion through multi-hop communications, supporting applications from las...
Jairo L. Duarte, Diego G. Passos, Rafael L. Valle,...
ATAL
2007
Springer
16 years 8 days ago
Executing multi-robot cases through a single coordinator
It is challenging to design general robot soccer coordination behaviors that address individual states. We have successfully followed a case-based approach to define behaviors fo...
Raquel Ros, Manuela M. Veloso
CIG
2006
IEEE
16 years 4 days ago
A Behavior-Based Architecture for Realistic Autonomous Ship Control
— Game environments provide a good domain for serious simulations such as those used in training Navy conning officers. Currently, a typical training scenario requires multiple ...
Adam Olenderski, Monica N. Nicolescu, Sushil J. Lo...
INTETAIN
2005
Springer
15 years 11 months ago
Webcrow: A Web-Based Crosswords Solver
Webcrow is a software system whose aim is to solve crosswords. Problems of like solving crosswords have been informally defined as AI-Complete and are extremely challenging for ma...
Giovanni Angelini, Marco Ernandes, Marco Gori