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» Challenges in Service-Oriented Networking
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AP2PS
2009
IEEE
15 years 12 months ago
A Highly Robust P2P-CDN under Large-Scale and Dynamic Participation
—By building a P2P Content Distribution Network (CDN), peers collaborate to distribute the content of underprovisionned websites and to serve queries for larger audiences on beha...
Manal El Dick, Esther Pacitti, Bettina Kemme
AINA
2010
IEEE
15 years 12 months ago
Testing Cross-Platform Streaming of Video Games over Wired and Wireless LANs
—In this paper we present a new cross-platform approach for video game delivery in wired and wireless local networks. The developed 3D streaming and video streaming approaches en...
Audrius Jurgelionis, Francesco Bellotti, Alessandr...
ICNP
2002
IEEE
15 years 11 months ago
Sync-MS: Synchronized Messaging Service for Real-Time Multi-Player Distributed Games
Real-time, online multi-player games are becoming increasingly popular due to advances in game design and the proliferation of broadband Internet access. However, fairness remains...
Yow-Jian Lin, Katherine Guo, Sanjoy Paul
SIGMOD
2010
ACM
184views Database» more  SIGMOD 2010»
15 years 11 months ago
Load-balanced query dissemination in privacy-aware online communities
We propose a novel privacy-preserving distributed infrastructure in which data resides only with the publishers owning it. The infrastructure disseminates user queries to publishe...
Emiran Curtmola, Alin Deutsch, K. K. Ramakrishnan,...
NOSSDAV
2010
Springer
15 years 11 months ago
TSync: a new synchronization framework for multi-site 3D tele-immersion
Synchronization is a challenge in the multi-site 3D teleimmersion (3DTI) because it is complicated by the coexistence of highly correlated heterogenous streams from multiple sourc...
Zixia Huang, Wanmin Wu, Klara Nahrstedt, Md. Ahsan...