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NOMS
2006
IEEE
129views Communications» more  NOMS 2006»
16 years 25 days ago
A Framework for the Decentralisation and Management of Collaborative Applications in Ubiquitous Computing Environments
—When deploying collaborative applications such as Instant Messaging in ubiquitous computing environments significant enhancements can be afforded by offering additional context ...
Karl Quinn, Austin Kenny, Kevin Feeney, David Lewi...
ICDAR
2005
IEEE
16 years 12 days ago
Text Recognition of Low-resolution Document Images
Cheap and versatile cameras make it possible to easily and quickly capture a wide variety of documents. However, low resolution cameras present a challenge to OCR because it is vi...
Charles E. Jacobs, Patrice Y. Simard, Paul A. Viol...
NETGAMES
2005
ACM
16 years 11 days ago
Patch scheduling for on-line games
One of the challenges facing the on-line gaming community is the delivery of new content to players. While the initial distribution of a game is typically done via large media for...
Chris Chambers, Wu-chang Feng
BERTINORO
2005
Springer
16 years 10 days ago
Multifaceted Simultaneous Load Balancing in DHT-Based P2P Systems: A New Game with Old Balls and Bins
In this paper we present and evaluate uncoordinated on-line algorithms for simultaneous storage and replication load-balancing in DHT-based peer-to-peer systems. We compare our ap...
Karl Aberer, Anwitaman Datta, Manfred Hauswirth
DIGRA
2005
Springer
16 years 10 days ago
Realistic Agent Movement in Dynamic Game Environments
One of the greatest challenges in the design of realistic Artificial Intelligence (AI) in computer games is agent movement. Pathfinding strategies are usually employed as the core...
Ross Graham, Hugh McCabe, Stephen Sheridan