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ACMACE
2007
ACM
15 years 10 months ago
Remote augmented reality for multiple players over network
Augmented Reality (AR) in multimedia gaming is a dynamic and exciting field of research. One of the challenges is to have multiple users interacting in the networked augmented rea...
Daniel Chun-Ming Leung, Pak-Shing Au, Irwin King, ...
HPDC
2010
IEEE
15 years 7 months ago
BTWorld: towards observing the global BitTorrent file-sharing network
Today, the BitTorrent Peer-to-Peer file-sharing network is one of the largest Internet applications--it generates massive traffic volumes, it is deployed in thousands of independe...
Maciej Wojciechowski, Mihai Capotâ, Johan A....
BMCBI
2007
215views more  BMCBI 2007»
15 years 6 months ago
Learning causal networks from systems biology time course data: an effective model selection procedure for the vector autoregres
Background: Causal networks based on the vector autoregressive (VAR) process are a promising statistical tool for modeling regulatory interactions in a cell. However, learning the...
Rainer Opgen-Rhein, Korbinian Strimmer
WINET
2010
105views more  WINET 2010»
15 years 5 months ago
Flow rank based probabilistic fair scheduling for wireless ad hoc networks
Fair scheduling is an ideal candidate for fair bandwidth sharing and thereby achieving fairness among the contending flows in a network. It is particularly challenging for ad hoc ...
Md. Mamun-Or-Rashid, Muhammad Mahbub Alam, Md. Abd...
WWW
2011
ACM
15 years 1 months ago
Network bucket testing
Bucket testing, also known as A/B testing, is a practice that is widely used by on-line sites with large audiences: in a simple version of the methodology, one evaluates a new fea...
Lars Backstrom, Jon M. Kleinberg