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CIG
2006
IEEE
16 years 1 months ago
A Behavior-Based Architecture for Realistic Autonomous Ship Control
— Game environments provide a good domain for serious simulations such as those used in training Navy conning officers. Currently, a typical training scenario requires multiple ...
Adam Olenderski, Monica N. Nicolescu, Sushil J. Lo...
CLUSTER
2006
IEEE
16 years 1 months ago
A New Flexible MPI Collective I/O Implementation
The MPI-IO standard creates a huge opportunity to break out of the traditional file system I/O methods. As a software layer between the user and the file system, an MPI-IO libra...
Kenin Coloma, Avery Ching, Alok N. Choudhary, Wei-...
CLUSTER
2006
IEEE
16 years 1 months ago
Architecture and Implementation of Sockets Direct Protocol in Windows
Sockets Direct Protocol (SDP) is a byte stream protocol that utilizes the capabilities of the InfiniBand fabric to transparently achieve performance gains for existing socket-base...
Dror Goldenberg, Tzachi Dar, Gilad Shainer
187
Voted
COMPSAC
2006
IEEE
16 years 1 months ago
An Approach for Developing Adaptive, Mobile Applications with Separation of Concerns
Modern mobile computing paradigms have set new challenges for the development of distributed mobile applications and services. Because of the variability which characterizes the c...
Nearchos Paspallis, George A. Papadopoulos
CVPR
2006
IEEE
16 years 1 months ago
Particle Video: Long-Range Motion Estimation using Point Trajectories
This paper describes a new approach to motion estimation in video. We represent video motion using a set of particles. Each particle is an image point sample with a longduration t...
Peter Sand, Seth J. Teller