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CIG
2006
IEEE
16 years 1 months ago
Modeling Children's Entertainment in the Playware Playground
Abstract— This paper introduces quantitative measurements/metrics of qualitative entertainment features within interactive playgrounds inspired by computer games and proposes art...
Georgios N. Yannakakis, Henrik Hautop Lund, John H...
IPPS
2006
IEEE
16 years 1 months ago
Easy and reliable cluster management: the self-management experience of Fire Phoenix
High-Performance clusters are rapidly becoming an important computing platform for both scientific and business applications. To fulfill the new demands and challenges, cluster sy...
Zhihong Zhang, Dan Meng, Jianfeng Zhan, Lei Wang, ...
DIGRA
2005
Springer
16 years 15 days ago
Realistic Agent Movement in Dynamic Game Environments
One of the greatest challenges in the design of realistic Artificial Intelligence (AI) in computer games is agent movement. Pathfinding strategies are usually employed as the core...
Ross Graham, Hugh McCabe, Stephen Sheridan
WAC
2004
Springer
16 years 9 days ago
Semantic-Based Policy Engineering for Autonomic Systems
Abstract. This paper presents some important directions in the use of ontologybased semantics in achieving the vision of Autonomic Communications. We examine the requirements of Au...
David Lewis, Kevin Feeney, Kevin Carey, Thanassis ...
DATE
2003
IEEE
123views Hardware» more  DATE 2003»
16 years 7 days ago
Parallel Processing Architectures for Reconfigurable Systems
Novel reconfigurable computing architectures exploit the inherent parallelism available in many signalprocessing problems. These architectures often consist of networks of compute...
Kees A. Vissers