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FPLAY
2008
15 years 8 months ago
Flow and immersion in first-person shooters: measuring the player's gameplay experience
Researching experiential phenomena is a challenging undertaking, given the sheer variety of experiences that are described by gamers and missing a formal taxonomy: flow, immersion...
Lennart Nacke, Craig A. Lindley
IOPADS
1997
94views more  IOPADS 1997»
15 years 8 months ago
Remote I/O Fast Access to Distant Storage
As high-speed networks make it easier to use distributed resources, it becomes increasingly common that applications and their data are not colocated. Users have traditionally add...
Ian T. Foster, David Kohr, Rakesh Krishnaiyer, Jac...
ICFP
2010
ACM
15 years 8 months ago
Experience report: growing programming languages for beginning students
A student learning how to program learns best when the programming language and programming environment cater to her specific needs. These needs are different from the requirement...
Marcus Crestani, Michael Sperber
IJCPOL
2006
106views more  IJCPOL 2006»
15 years 7 months ago
Court Stenography-to-Text ("stt") in Hong Kong: a Jurilinguistic Engineering Effort
Implementation of legal bilingualism in Hong Kong after 1997 has necessitated the production of voluminous and extensive court proceedings and judgments in both Chinese and Englis...
Benjamin K. Tsou, Tom B. Y. Lai, K. K. Sin, Lawren...
CCE
2005
15 years 6 months ago
Selecting maximally informative genes
Microarray experiments are emerging as one of the main driving forces in modern biology. By allowing the simultaneous monitoring of the expression of the entire genome for a given...
Ioannis P. Androulakis