This paper presents an algorithm for recovering the globally optimal 2D human figure detection using a loopy graph model. This is computationally challenging because the time comp...
The complexity of most virtual environments prevents them being rendered in real time even on modern graphics hardware. Knowledge of the visual system of the user viewing the envi...
Unlike machines, we humans are prone to boredom when we perform routine activities for long periods of time. Workers’ mental engagement in boring tasks diminishes, which eventua...
Dvijesh Shastri, Yuichi Fujiki, Ross Buffington, P...
This paper presents a study on the application of virtual fixtures as a control aid for performing telemanipulation or in the training environment. The implementation features bot...
Human motion can be seen as a type of texture pattern. In this paper, we adopt the ideas of spatiotemporal analysis and the use of local features for motion description. movements...