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» Challenges for Virtual Humans in Human Computing
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AIIDE
2008
15 years 8 months ago
Hierarchical Petri Nets for Story Plots Featuring Virtual Humans
Petri Nets can be used for a retrospective analysis of a computer game story, for representing plots in serious games as well as for monitoring the course of the story, as recentl...
Daniel Balas, Cyril Brom, Adam Abonyi, Jakub Gemro...
CGF
2005
84views more  CGF 2005»
15 years 5 months ago
Perceptual Evaluation of Impostor Representations for Virtual Humans and Buildings
In large-scale simulations involving complex scenes, such as cities inhabited by crowds, simplifications are almost always necessary to achieve interactive frame-rates. Level of D...
John Hamill, Rachel McDonnell, Simon Dobbyn, Carol...
CHI
2008
ACM
16 years 6 months ago
The virtual midas touch: helping behavior after a mediated social touch
Antal Haans, Wijnand A. IJsselsteijn, Mark P. Grau...
ACMACE
2010
ACM
15 years 28 days ago
Spatiotemporal analysis in virtual environments using eigenbehaviors
Kingkarn Sookhanaphibarn, Ruck Thawonmas, Frank J....
3DIM
2003
IEEE
15 years 11 months ago
Stable Real-Time Interaction Between Virtual Humans And Real Scenes
We present an Augmented Reality system that relies on purely passive techniques to solve the real-time registration problem. It can run on a portable PC and does not require engin...
Luca Vacchetti, Vincent Lepetit, George Papagianna...