Virtual environments (VEs) are a broad multidisciplinary research area that includes all aspects of computer science, virtual reality, virtual worlds, teleoperation and telepresenc...
Donald P. Brutzman, Michael R. Macedonia, Michael ...
Human vibrotactile detection experiments were used to compare temporal sinusoids displayed on three commercial haptic devices to a high-fidelity linear voice-coil actuator. The t...
Curt Salisbury, R. Brent Gillespie, Hong Z. Tan, F...
In recent years, systems that allow users to see and touch virtual objects in the same space (visuo-haptic systems) are being investigated. Most research projects are employing a ...
Christian Sandor, Shinji Uchiyama, Hiroyuki Yamamo...
Sensing gloves are often used as an input device for virtual 3D games. We propose a new method to control characters such as humans or animals in real-time by using sensing gloves....
With seven-league boots through the Internet - when you take a stroll through the physical world in this wireless LAN footwear, you might meet people who happen to be spending som...