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» Challenges for Virtual Humans in Human Computing
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VRML
1995
ACM
15 years 9 months ago
Internetwork Infrastructure Requirements for Virtual Environments
Virtual environments (VEs) are a broad multidisciplinary research area that includes all aspects of computer science, virtual reality, virtual worlds, teleoperation and telepresenc...
Donald P. Brutzman, Michael R. Macedonia, Michael ...
HAPTICS
2009
IEEE
16 years 1 months ago
Effects of haptic device attributes on vibration detection thresholds
Human vibrotactile detection experiments were used to compare temporal sinusoids displayed on three commercial haptic devices to a high-fidelity linear voice-coil actuator. The t...
Curt Salisbury, R. Brent Gillespie, Hong Z. Tan, F...
HAPTICS
2007
IEEE
16 years 18 days ago
Visuo-Haptic Systems: Half-Mirrors Considered Harmful
In recent years, systems that allow users to see and touch virtual objects in the same space (visuo-haptic systems) are being investigated. Most research projects are employing a ...
Christian Sandor, Shinji Uchiyama, Hiroyuki Yamamo...
JVCA
2006
102views more  JVCA 2006»
15 years 6 months ago
Real-time locomotion control by sensing gloves
Sensing gloves are often used as an input device for virtual 3D games. We propose a new method to control characters such as humans or animals in real-time by using sensing gloves....
Taku Komura, Wai-Chun Lam
MM
2005
ACM
109views Multimedia» more  MM 2005»
15 years 12 months ago
Seven mile boots: implications of an everyday interface
With seven-league boots through the Internet - when you take a stroll through the physical world in this wireless LAN footwear, you might meet people who happen to be spending som...
Martin Pichlmair