Sciweavers

2202 search results - page 133 / 441
» Challenges for Virtual Humans in Human Computing
Sort
View
CHI
2010
ACM
16 years 1 months ago
Social gravity: a virtual elastic tether for casual, privacy-preserving pedestrian rendezvous
We describe a virtual “tether” for mobile devices that allows groups to have quick, simple and privacy-preserving meetups. Our design provides cues which allow dynamic coordin...
John Williamson, Simon Robinson, Craig Stewart, Ro...
CHI
1994
ACM
15 years 10 months ago
A groupware environment for complete meetings
1 A virtual meeting room is the electronic place where meetings actually occur, and collects people, tools, and computer agents into a desktop conference. Meetings have different ...
Ted O'Grady, Saul Greenberg
HUC
1999
Springer
15 years 10 months ago
Augmented Workspace: The World as Your Desktop
We live in a three dimensional world, and much of what we do and how we interact in the physical world has a strong spatial component. Unfortunately, most of our interaction with t...
Kelly L. Dempski
CHI
2004
ACM
16 years 6 months ago
Physically large displays improve path integration in 3D virtual navigation tasks
Previous results have shown that users perform better on spatial orientation tasks involving static 2D scenes when working on physically large displays as compared to small ones. ...
Desney S. Tan, Darren Gergle, Peter Scupelli, Rand...
IWC
2008
84views more  IWC 2008»
15 years 4 months ago
I hate you! Disinhibition with virtual partners
This paper presents a descriptive lexical analysis of spontaneous conversations between users and the 2005 Loebner prize winning chatterbot, Jabberwacky. The study was motivated i...
Antonella De Angeli, Sheryl Brahnam