An increasingly large number of users connect to virtual worlds on a regular basis to conduct activities ranging from gaming to business meetings. In all these worlds, users proje...
Nicolas Ducheneaut, Ming-Hui Wen, Nicholas Yee, Gr...
This paper discusses the Ohio University Virtual Haptic Back (VHB) project, including objectives, implementation, and initial evaluations. Haptics is the science of human tactile ...
Robert L. Williams II, Mayank Srivastava, John N. ...
We describe a VRML/Java-based virtual environment that is populated with heterogeneous articulated agents. In this simulated environment, agents compete for collecting certain obj...
A virtually connected medium called tranStick is described that functions both as a "virtual wire" and as a "memory card" containing a shared space. A user can...
The most common technique for resizing 3D objects in virtual environments is the use of 3D widgets. However, such techniques often exhibit usability problems due to difficulties i...