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CHI
2006
ACM
16 years 8 months ago
Player-centred game design
We describe an approach to player-centred game design through adaptive game technologies [9]. The work presented is the result of on-going collaborative research between Media and...
Jonathan Sykes, Melissa Federoff
CHI
2005
ACM
16 years 8 months ago
How oversight improves member-maintained communities
Online communities need regular maintenance activities such as moderation and data input, tasks that typically fall to community owners. Communities that allow all members to part...
Dan Cosley, Dan Frankowski, Sara B. Kiesler, Loren...
CHI
2005
ACM
16 years 8 months ago
Designing the spectator experience
Interaction is increasingly a public affair, taking place in our theatres, galleries, museums, exhibitions and on the city streets. This raises a new design challenge for HCI ? ho...
Stuart Reeves, Steve Benford, Claire O'Malley, Mik...
CHI
2005
ACM
16 years 8 months ago
Designing systems that direct human action
In this paper we present a user-centered design process for Active Capture systems. These systems bring together techniques from human-human direction practice, multimedia signal ...
Ana Ramírez Chang, Marc Davis
HPCA
2004
IEEE
16 years 8 months ago
Program Counter Based Techniques for Dynamic Power Management
Reducing energy consumption has become one of the major challenges in designing future computing systems. This paper proposes a novel idea of using program counters to predict I/O...
Chris Gniady, Y. Charlie Hu, Yung-Hsiang Lu