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P2P
2009
IEEE
189views Communications» more  P2P 2009»
16 years 2 months ago
Badumna Network Suite: A Decentralized Network Engine for Massively Multiplayer Online Applications
We present Badumna Network Suite, a network engine for Massively Multiplayer Online (MMO) applications. MMO applications such as World of Warcraft and Second Life use client-serve...
Santosh Kulkarni
QSHINE
2009
IEEE
16 years 2 months ago
Joint Optimization of System Lifetime and Network Performance for Real-Time Wireless Sensor Networks
Maximizing the aggregate network utility and minimizing the network energy consumption are important but conflict goals in wireless sensor networks. Challenges arise due to the app...
Lei Rao, Xue Liu, Jian-Jia Chen, Wenyu Liu
ICDCSW
2009
IEEE
16 years 2 months ago
Joint Sleep Scheduling and Mode Assignment in Wireless Cyber-Physical Systems
Designing cyber-physical systems with high efficiency, adaptability, autonomy, reliability and usability is a challenging task. In this paper, we focus on minimizing networkwide ...
Chun Jason Xue, Guoliang Xing, Zhaohui Yuan, Zili ...
ICIG
2009
IEEE
16 years 2 months ago
A PLSA-Based Semantic Bag Generator with Application to Natural Scene Classification under Multi-instance Multi-label Learning F
Classifying natural scenes into semantic categories has always been a challenging task. So far, many works in this field are primarily intended for single label classification, wh...
Shuangping Huang, Lianwen Jin
ICPP
2009
IEEE
16 years 2 months ago
Exploring the Cost-Availability Tradeoff in P2P Storage Systems
—P2P storage systems use replication to provide a certain level of availability. While the system must generate new replicas to replace replicas lost to permanent failures, it ca...
Zhi Yang, Yafei Dai, Zhen Xiao
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