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» Challenges for Network Computer Games
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CW
2006
IEEE
16 years 2 days ago
Multi-User Networked Interactive Augmented Reality Card Game
Many efforts to improve interaction in virtual and augmented reality applications do so by including tactile elements to create a link between virtual objects and actions. It is a...
Marissa Díaz, Moises Alencastre-Miranda, Lo...
NETGAMES
2006
ACM
15 years 12 months ago
A relative delay minimization scheme for multiplayer gaming in differentiated services networks
Multiplayer gaming over the Internet continues to grow in popularity, despite a lack of Quality of Service (QoS) mechanisms. Future QoS-aware networks such as those based on the D...
Brian Carrig, David Denieffe, John Murphy
PERVASIVE
2004
Springer
15 years 11 months ago
Issues with RFID Usage in Ubiquitous Computing Applications
Radio Frequency Identification (RFID) has recently received a lot of attention as an augmentation technology in the ubiquitous computing domain. In this paper we present various s...
Christian Floerkemeier, Matthias Lampe
ACG
2009
Springer
16 years 19 days ago
Data Assurance in Opaque Computations
The chess endgame is increasingly being seen through the lens of, and therefore effectively defined by, a data ‘model’ of itself. It is vital that such models are clearly faith...
Joe Hurd, Guy Haworth
ISPDC
2003
IEEE
15 years 11 months ago
OCEAN: The Open Computation Exchange and Arbitration Network, A Market Approach to Meta Computing
— Rapid advancements in processor and networking technologies have led to the evolution of cluster and grid computing frameworks. These high-performance computing environments ex...
Pradeep Padala, Cyrus Harrison, Nicholas Pelfort, ...