Sciweavers

2648 search results - page 56 / 530
» Challenges for Network Computer Games
Sort
View
NETGAMES
2004
ACM
15 years 11 months ago
Realizing bullet time effect in multiplayer games with local perception filters
Local perception filters exploit the limitations of human perception to reduce the effects of network latency in multiplayer computer games. Because they allow temporal distorti...
Jouni Smed, Henrik Niinisalo, Harri Hakonen
MM
2010
ACM
167views Multimedia» more  MM 2010»
15 years 6 months ago
Improving online gaming quality using detour paths
We study the problem of improving the user perceived quality of online games in which multiple players form a game session and exchange game-state updates over an overlay network....
Cong Ly, Cheng-Hsin Hsu, Mohamed Hefeeda
IUI
2000
ACM
15 years 10 months ago
MIND-WARPING: towards creating a compelling collaborative augmented reality game
Computer gaming offers a unique test-bed and market for advanced concepts in computer science, such as Human Computer Interaction (HCI), computer-supported collaborative work (CSC...
Thad Starner, Bastian Leibe, Brad Singletary, Jarr...
NEW2AN
2007
Springer
16 years 3 days ago
Communications Challenges in the Celtic-BOSS Project
The BOSS project [1] aims at developing an innovative and bandwidth efficient communication system to transmit large data rate communications between public transport vehicles and ...
Gábor Jeney, Catherine Lamy-Bergot, Xavier ...
SIGCOMM
2009
ACM
16 years 14 days ago
Game action based power management for multiplayer online game
Current mobile devices embrace a wide range of functionalities including high speed network support, hardware accelerated 3D graphics, and multimedia capabilities. These capabilit...
Bhojan Anand, Akkihebbal L. Ananda, Mun Choon Chan...