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» Challenges for Network Computer Games
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MFCS
2009
Springer
16 years 15 days ago
The Cost of Stability in Network Flow Games
The core of a cooperative game contains all stable distributions of a coalition’s gains among its members. However, some games have an empty core, with every distribution being ...
Ezra Resnick, Yoram Bachrach, Reshef Meir, Jeffrey...
NOCS
2009
IEEE
16 years 20 days ago
Networks-on-chip in emerging interconnect paradigms: Advantages and challenges
Communication plays a crucial role in the design and performance of multi-core systems-on-chip (SoCs). Networks-on-chip (NoCs) have been proposed as a promising solution to simpli...
Luca P. Carloni, Partha Pande, Yuan Xie
CCR
2002
72views more  CCR 2002»
15 years 5 months ago
Provisioning on-line games: a traffic analysis of a busy counter-strike server
This paper describes the results of a 500 million packet trace of a popular on-line, multi-player, game server. The results show that the traffic behavior of this heavily loaded ga...
Francis Chang, Wu-chang Feng, Wu-chi Feng, Jonatha...
CHI
2010
ACM
16 years 24 days ago
Curator: a game with a purpose for collection recommendation
Collection recommender systems suggest groups of items that work well as a whole. The interaction effects between items is an important consideration, but the vast space of possib...
Greg Walsh, Jennifer Golbeck
ADHOCNOW
2005
Springer
15 years 11 months ago
Equilibria for Broadcast Range Assignment Games in Ad-Hoc Networks
Pilu Crescenzi, Miriam Di Ianni, Alessandro Lazzon...