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CI
2010
129views more  CI 2010»
15 years 7 months ago
On-Line Case-Based Planning
Some domains, such as real-time strategy (RTS) games, pose several challenges to traditional planning and machine learning techniques. In this paper, we present a novel on-line ca...
Santi Ontañón, Kinshuk Mishra, Neha ...
CGF
2008
130views more  CGF 2008»
15 years 7 months ago
An Adaptive Contact Model for the Robust Simulation of Knots
In this paper, we present an adaptive model for dynamically deforming hyper-elastic rods. In contrast to existing approaches, adaptively introduced control points are not governed...
Jonas Spillmann, Matthias Teschner
CORR
2010
Springer
160views Education» more  CORR 2010»
15 years 7 months ago
Developing courses with HoloRena, a framework for scenario- and game based e-learning environments
However utilizing rich, interactive solutions can make learning more effective and attractive, scenarioand game-based educational resources on the web are not widely used. Creatin...
Laszlo Juracz
AAI
2006
126views more  AAI 2006»
15 years 7 months ago
Theory and practice of field-based motion coordination in multiagent systems
Enabling and managing coordination activities between autonomous, possibly mobile, computing entities in dynamic computing scenarios challenges traditional approaches to distribut...
Marco Mamei, Franco Zambonelli
IEICET
2008
121views more  IEICET 2008»
15 years 7 months ago
Multi-Constrained QoS Geographic Routing for Heterogeneous Traffic in Sensor Networks
Sensor nodes report the sensed data packets to the sink and depending on the application these packets may have diverse attributes: time-critical (TC) and non time-critical (NTC). ...
Md. Abdur Razzaque, Muhammad Mahbub Alam, Md. Mamu...