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PAMI
2010
238views more  PAMI 2010»
15 years 4 months ago
Tracking Motion, Deformation, and Texture Using Conditionally Gaussian Processes
—We present a generative model and inference algorithm for 3D nonrigid object tracking. The model, which we call G-flow, enables the joint inference of 3D position, orientation, ...
Tim K. Marks, John R. Hershey, Javier R. Movellan
ISVC
2005
Springer
15 years 11 months ago
Structural and Textural Skeletons for Noisy Shapes
The extraction of consistent skeletons in the presence of boundary noise is still a problem for most skeletonization algorithms. Many suppress skeletons associated with boundary pe...
Wooi-Boon Goh, Kai-Yun Chan
VISUALIZATION
2003
IEEE
15 years 11 months ago
A Texture-Based Framework for Spacetime-Coherent Visualization of Time-Dependent Vector Fields
We propose Unsteady Flow Advection–Convolution (UFAC) as a novel visualization approach for unsteady flows. It performs time evolution governed by pathlines, but builds spatial...
Daniel Weiskopf, Gordon Erlebacher, Thomas Ertl
SIGGRAPH
1998
ACM
15 years 10 months ago
The Clipmap: A Virtual Mipmap
We describe the clipmap, a dynamic texture representation that efficiently caches textures of arbitrarily large size in a finite amount of physical memory for rendering at real-...
Christopher C. Tanner, Christopher J. Migdal, Mich...
3DPVT
2006
IEEE
257views Visualization» more  3DPVT 2006»
16 years 3 days ago
3D from Line Segments in Two Poorly-Textured, Uncalibrated Images
This paper addresses the problem of camera selfcalibration, bundle adjustment and 3D reconstruction from line segments in two images of poorly-textured indoor scenes. First, we ge...
Herbert Bay, Andreas Ess, Alexander Neubeck, Luc J...