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JMLR
2012
13 years 8 months ago
Multiple Texture Boltzmann Machines
We assess the generative power of the mPoTmodel of [10] with tiled-convolutional weight sharing as a model for visual textures by specifically training on this task, evaluating m...
Jyri J. Kivinen, Christopher K. I. Williams
GRAPP
2008
15 years 7 months ago
GPU-Based Normal Map Generation
This paper presents a method for normal map generation in the GPU. These normal maps are generated from a high resolution mesh and can be applied to any simplification of this mes...
Jesús Gumbau, Carlos González, Migue...
3DIM
2003
IEEE
15 years 11 months ago
Silhouette and Stereo Fusion for 3D Object Modeling
In this paper, we present a new approach to high quality 3D object reconstruction. Starting from a calibrated sequence of color images, the algorithm is able to reconstruct both t...
Carlos Hernández Esteban, Francis Schmitt
SIGGRAPH
1994
ACM
15 years 10 months ago
Computer-generated pen-and-ink illustration
This paper describes the principles of traditional pen-and-ink illustration, and shows how a great number of them can be implemented as part of an automated rendering system. It i...
Georges Winkenbach, David Salesin
ICIP
1997
IEEE
15 years 10 months ago
Model-Based Synthetic View Generation from a Monocular Video Sequence
International Conference on Image Processing (ICIP 97), vol. 1, pp. 444-447, Santa Barbara, October 1997. In this paper a model-based multi-view image generation system for video ...
Chun-Jen Tsai, Aggelos K. Katsaggelos, Peter Eiser...