We consider a model of game-theoretic network design initially studied by Anshelevich et al. [2], where selfish players select paths in a network to minimize their cost, which is...
This paper investigates time-efficient implementations of atomic read-write registers in message-passing systems where the number of readers can be unbounded. In particular we st...
Chryssis Georgiou, Nicolas C. Nicolaou, Alexander ...
Memory management is a fundamental problem in computer architecture and operating systems. We consider a two-level memory system with fast, but small cache and slow, but large mai...
Curriculum based on internetworking devices is primarily based on the Command Line Interface (CLI) and case studies. However a single CLI command may produce output that is not on...
As billion transistor System-on-chips (SoC) become commonplace and design complexity continues to increase, designers are faced with the daunting task of meeting escalating design...