Local reasoning about programs exploits the natural local behaviour common in programs by focussing on the footprint - that part of the resource accessed by the program. We address...
Software can be considered a live entity, as it undergoes many alterations throughout its lifecycle. Furthermore, developers do not usually retain a good design in favor of adding...
Marios Fokaefs, Nikolaos Tsantalis, Alexander Chat...
In practice, it is quite difficult to write correct multithreaded programs due to the potential for unintended and nondeterministic interference between parallel threads. A funda...
Existing methods place data or code in scratchpad memory, i.e., SPM by either relying on heuristics or resorting to integer programming or mapping it to a graph coloring problem. ...
Academics and industry professionals alike have long been interested in developing a nuanced and empirically sound typography of online gamers. Designers and engineers are aware o...