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» Capability Models and Their Applications in Planning
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SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
15 years 6 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong
VLSISP
1998
161views more  VLSISP 1998»
15 years 6 months ago
Automatic Recognition of Human Walking in Monocular Image Sequences
Abstract. In numerous content-based video applications, it is important to extract from a video sequence a representation for humans in motion. This task is di cult, because humans...
Jia-Ching Cheng, José M. F. Moura
ADC
2003
Springer
106views Database» more  ADC 2003»
15 years 11 months ago
Database Component Ware
Database modeling is still a job of an artisan. Due to this approach database schemata evolve by growth without any evolution plan. Finally, they cannot be examined, surveyed, con...
Bernhard Thalheim
HPDC
2010
IEEE
15 years 7 months ago
Comparison of resource platform selection approaches for scientific workflows
Cloud computing is increasingly considered as an additional computational resource platform for scientific workflows. The cloud offers opportunity to scale-out applications from d...
Yogesh L. Simmhan, Lavanya Ramakrishnan
MOBISYS
2008
ACM
16 years 6 months ago
Anonysense: privacy-aware people-centric sensing
Personal mobile devices are increasingly equipped with the capability to sense the physical world (through cameras, microphones, and accelerometers, for example) and the network w...
Cory Cornelius, Apu Kapadia, David Kotz, Daniel Pe...