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MM
2004
ACM
152views Multimedia» more  MM 2004»
16 years 9 days ago
Ambulant: a fast, multi-platform open source SMIL player
This paper provides an overview of the Ambulant Open SMIL player. Unlike other SMIL implementations, the Ambulant Player is a reconfigureable SMIL engine that can be customized fo...
Dick C. A. Bulterman, Jack Jansen, Kleanthis Klean...
MM
2004
ACM
98views Multimedia» more  MM 2004»
16 years 9 days ago
Coordinated multi-streaming for 3D tele-immersion
This paper looks at the problem of multi-streaming in 3D teleimmersion and describes how a protocol architecture called CP (for Coordination Protocol) can be used to coordinate vi...
David E. Ott, Ketan Mayer-Patel
NETGAMES
2004
ACM
16 years 8 days ago
Zoned federation of game servers: a peer-to-peer approach to scalable multi-player online games
Today’s Multi-player Online Games (MOGs) are challenged by infrastructure requirements, because of their server-centric nature. Peer-to-peer networks are an interesting alternat...
Takuji Iimura, Hiroaki Hazeyama, Youki Kadobayashi
199
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SBCCI
2004
ACM
127views VLSI» more  SBCCI 2004»
16 years 8 days ago
A formal software synthesis approach for embedded hard real-time systems
Software synthesis is defined as the task of translating a specification into a software program, in a general purpose language, in such a way that this software can be compiled...
Raimundo S. Barreto, Marília Neves, Meuse N...
SENSYS
2004
ACM
16 years 8 days ago
Using hierarchical location names for scalable routing and rendezvous in wireless sensor networks
Until practical ad-hoc localization systems are developed, early deployments of wireless sensor networks will manually configure location information in network nodes in order to...
Fang Bian, Ramesh Govindan, Scott Shenker, Xin Li