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ISMAR
2005
IEEE
15 years 11 months ago
Face to Face Collaborative AR on Mobile Phones
Mobile phones are an ideal platform for augmented reality. In this paper we describe how they can also be used to support face to face collaborative AR gaming. We have created a c...
Anders Henrysson, Mark Billinghurst, Mark Ollila
MUM
2005
ACM
169views Multimedia» more  MUM 2005»
15 years 11 months ago
Mobile phone based AR scene assembly
In this paper we describe a mobile phone based Augmented Reality application for 3D scene assembly. Augmented Reality on mobile phones extends the interaction capabilities on such...
Anders Henrysson, Mark Ollila, Mark Billinghurst
ISMAR
2003
IEEE
15 years 11 months ago
BlueTrak-A Wireless Six Degrees of Freedom Motion Tracking System
We present a six degrees of freedom tracking system, which is wireless and scalable concerning the tracking volume and the number of devices being tracked. This is achieved by the...
Hans Krüger, Lasse Klingbeil, Edgar Kraft, Re...
DIMEA
2008
168views Multimedia» more  DIMEA 2008»
15 years 8 months ago
Pervasive play, immersion and story: designing interference
Pervasive games are games that are played in the real world
John-Paul Bichard, Annika Waern
JMM2
2008
227views more  JMM2 2008»
15 years 6 months ago
A Robust Circular Fiducial Detection Technique and Real-Time 3D Camera Tracking
In this paper a new marker-based approach is presented for 3D camera pose tracking in indoor Augmented Reality (AR). We propose to combine a circular fiducials detection technique ...
Fakhreddine Ababsa, Malik Mallem