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NIPS
2007
15 years 7 months ago
Reinforcement Learning in Continuous Action Spaces through Sequential Monte Carlo Methods
Learning in real-world domains often requires to deal with continuous state and action spaces. Although many solutions have been proposed to apply Reinforcement Learning algorithm...
Alessandro Lazaric, Marcello Restelli, Andrea Bona...
JGTOOLS
2008
126views more  JGTOOLS 2008»
15 years 6 months ago
Simple Empty-Space Removal for Interactive Volume Rendering
Interactive volume rendering methods such as texture-based slicing techniques and ray-casting have been well developed in recent years. The rendering performance is generally restr...
Vincent Vidal 0002, Xing Mei, Philippe Decaudin
EDBT
2006
ACM
190views Database» more  EDBT 2006»
16 years 6 months ago
Fast Approximate Wavelet Tracking on Streams
Recent years have seen growing interest in effective algorithms for summarizing and querying massive, high-speed data streams. Randomized sketch synopses provide accurate approxima...
Graham Cormode, Minos N. Garofalakis, Dimitris Sac...
FOIKS
2008
Springer
15 years 7 months ago
Visibly Pushdown Transducers for Approximate Validation of Streaming XML
Visibly Pushdown Languages (VPLs), recognized by Visibly Pushdown Automata (VPAs), are a nicely behaved family of contextfree languages. It has been shown that VPAs are equivalent ...
Alex Thomo, Srinivasan Venkatesh, Ying Ying Ye
SODA
1993
ACM
202views Algorithms» more  SODA 1993»
15 years 7 months ago
Approximate Nearest Neighbor Queries in Fixed Dimensions
Given a set of n points in d-dimensional Euclidean space, S ⊂ Ed , and a query point q ∈ Ed , we wish to determine the nearest neighbor of q, that is, the point of S whose Euc...
Sunil Arya, David M. Mount