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SI3D
2009
ACM
16 years 1 months ago
Soft irregular shadow mapping: fast, high-quality, and robust soft shadows
We introduce a straightforward, robust, and efficient algorithm for rendering high-quality soft shadows in dynamic scenes. Each frame, points in the scene visible from the eye ar...
Gregory S. Johnson, Warren A. Hunt, Allen Hux, Wil...
GLOBECOM
2009
IEEE
16 years 1 months ago
Hierarchical Network Formation Games in the Uplink of Multi-Hop Wireless Networks
— In this paper, we propose a game theoretic approach to tackle the problem of the distributed formation of the hierarchical network architecture that connects the nodes in the u...
Walid Saad, Quanyan Zhu, Tamer Basar, Zhu Han, Are...
CIKM
2009
Springer
16 years 1 months ago
On the feasibility of multi-site web search engines
Web search engines are often implemented as centralized systems. Designing and implementing a Web search engine in a distributed environment is a challenging engineering task that...
Ricardo A. Baeza-Yates, Aristides Gionis, Flavio J...
ICIP
2008
IEEE
16 years 1 months ago
Hardware-friendly descreening
Conventional electrophotographic printers tend to produce Moir´e artifacts when used for printing images scanned from printed material such as books and magazines. We propose a n...
Hasib Siddiqui, Mireille Boutin, Charles A. Bouman
ICPP
2008
IEEE
16 years 1 months ago
Optimizing JPEG2000 Still Image Encoding on the Cell Broadband Engine
JPEG2000 is the latest still image coding standard from the JPEG committee, which adopts new algorithms such as Embedded Block Coding with Optimized Truncation (EBCOT) and Discret...
Seunghwa Kang, David A. Bader