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AGENTS
2001
Springer
15 years 11 months ago
It knows what you're going to do: adding anticipation to a Quakebot
The complexity of AI characters in computer games is continually improving; however they still fall short of human players. In this paper we describe an AI bot for the game Quake ...
John E. Laird
166
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CONTEXT
2001
Springer
15 years 11 months ago
A Connectionist-Symbolic Approach to Modeling Agent Behavior: Neural Networks Grouped by Contexts
A recent report by the National Research Council (NRC) declares neural networks “hold the most promise for providing powerful learning models”. While some researchers have expe...
Amy E. Henninger, Avelino J. Gonzalez, Michael Geo...
CTRSA
2001
Springer
108views Cryptology» more  CTRSA 2001»
15 years 11 months ago
Improving SSL Handshake Performance via Batching
We present an algorithmic approach for speeding up SSL’s performance on a web server. Our approach improves the performance of SSL’s handshake protocol by up to a factor of 2....
Hovav Shacham, Dan Boneh
ICVS
2001
Springer
15 years 11 months ago
A Real-Time Vision Module for Interactive Perceptual Agents
Interactive robotics demands real-time visual information about the environment. Real time vision processing, however, places a heavy load on the robot’s limited resources, and m...
Bruce A. Maxwell, Nathaniel Fairfield, Nikolas Joh...
WOMPAT
2001
Springer
15 years 11 months ago
A Study of Implicit Data Distribution Methods for OpenMP Using the SPEC Benchmarks
In contrast to the common belief that OpenMP requires data-parallel extensions to scale well on architectures with non-uniform memory access latency, recent work has shown that it ...
Dimitrios S. Nikolopoulos, Eduard Ayguadé