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SIGGRAPH
2010
ACM
15 years 11 months ago
OptiX: a general purpose ray tracing engine
The NVIDIA® OptiX™ ray tracing engine is a programmable system designed for NVIDIA GPUs and other highly parallel architectures. The OptiX engine builds on the key observation ...
Steven G. Parker, James Bigler, Andreas Dietrich, ...
EURODAC
1995
IEEE
133views VHDL» more  EURODAC 1995»
15 years 10 months ago
Tree restructuring approach to mapping problem in cellular-architecture FPGAs
A new technique for mapping combinational circuits to Fine-Grain Cellular-Architecture FPGAs is presented. The proposed tree restructuring algorithm preserves local connectivity a...
Naveen Ramineni, Malgorzata Chrzanowska-Jeske, Nav...
POPL
2012
ACM
14 years 2 months ago
A compiler and run-time system for network programming languages
Software-defined networks (SDNs) are a new implementation architecture in which a controller machine manages a distributed collection of switches, by instructing them to install ...
Christopher Monsanto, Nate Foster, Rob Harrison, D...
COMPCON
1996
IEEE
15 years 11 months ago
Broadband Algorithms with the MicroUnity MediaProcessor
An important objective of the MicroUnity mediaprocessor is to allow the design of systems that replace hardwired functionality with software. One of the key design techniques that...
Curtis Abbott, Henry Massalin, Kevin Peterson, Tom...
VLDB
1994
ACM
148views Database» more  VLDB 1994»
15 years 10 months ago
Cache Conscious Algorithms for Relational Query Processing
The current main memory (DRAM) access speeds lag far behind CPU speeds. Cache memory, made of static RAM, is being used in today's architectures to bridge this gap. It provid...
Ambuj Shatdal, Chander Kant, Jeffrey F. Naughton