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NOSSDAV
2004
Springer
15 years 12 months ago
Low latency and cheat-proof event ordering for peer-to-peer games
We are developing a distributed architecture for massivelymultiplayer games. In this paper, we focus on designing a low-latency event ordering protocol, called NEO, for this archi...
Chris GauthierDickey, Daniel Zappala, Virginia Mar...
INFOCOM
2003
IEEE
15 years 12 months ago
Exploiting Parallelism to Boost Data-Path Rate in High-Speed IP/MPLS Networking
Abstract—Link bundling is a way to increase routing scalability whenever a pair of Label Switching Routers in MPLS are connected by multiple parallel links. However, link bundlin...
Indra Widjaja, Anwar Elwalid
170
Voted
ICSOC
2003
Springer
15 years 11 months ago
Service Oriented Internet
Effective service delivery capabilities are critical to the transformation of the Internet into a viable commercial infrastructure. At the present time, the architecture of the Int...
Jaideep Chandrashekar, Zhi-Li Zhang, Zhenhai Duan,...
SOFTWARE
2002
15 years 6 months ago
Overview of Fuzzy-RED in Diff-Serv Networks
The rapid growth of the Internet and increased demand to use the Internet for time-sensitive voice and video applications necessitate the design and utilization of new Internet arc...
Loukas Rossides, Chrysostomos Chrysostomou, Andrea...
TNN
2011
126views more  TNN 2011»
15 years 1 months ago
Video Time Encoding Machines
—We investigate architectures for time encoding and time decoding of visual stimuli such as natural and synthetic video streams (movies, animation). The architecture for time enc...
Aurel A. Lazar, Eftychios A. Pnevmatikakis