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IPPS
2003
IEEE
15 years 11 months ago
A GRASP-Based Algorithm for Solving DVE Partitioning Problem
Graphic cards performance increase and fast Internet connections are popularising Networked Virtual Environments. This immature paradigm of real-time applications has still to sol...
Pedro Morillo, Marcos Fernández
ATAL
2004
Springer
15 years 12 months ago
Mapping Mental States into Propositional Planning
Most BDI agent architectures rely on plan libraries in order to ensure bounded time for means-ends reasoning. Nevertheless, the usage of fast planning algorithms to provide the ag...
Felipe Rech Meneguzzi, Avelino F. Zorzo, Michael C...
ICC
2000
IEEE
137views Communications» more  ICC 2000»
15 years 11 months ago
Stability of Maximal Size Matching Scheduling in Input-Queued Cell Switches
— We consider cell-based switch architectures in which the speedup of the internal switching fabric is not large enough to avoid input buffering. These architectures require a sc...
Emilio Leonardi, Marco Mellia, Marco Ajmone Marsan...
CSE
2009
IEEE
15 years 7 months ago
Efficient Translation of Algorithmic Kernels on Large-Scale Multi-cores
In this paper we present the design of a novel embedded processor architecture (which we call a
Amit Pande, Joseph Zambreno
ISCAS
2005
IEEE
121views Hardware» more  ISCAS 2005»
16 years 1 days ago
On-board fault-tolerant SAR processor for spaceborne imaging radar systems
A real-timehigh-performanceand fault-tolerantFPGA-based hardware architecture for the processing of synthetic apertureradar (SAR) images has been developed for advanced spaceborner...
Wai-Chi Fang, C. Le, S. Taft