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CORR
2007
Springer
122views Education» more  CORR 2007»
15 years 6 months ago
Modeling Epidemic Spread in Synthetic Populations - Virtual Plagues in Massively Multiplayer Online Games
A virtual plague is a process in which a behavior-affecting property spreads among characters in a Massively Multiplayer Online Game (MMOG). The MMOG individuals constitute a synt...
Magnus Boman, Stefan J. Johansson
INFSOF
2006
81views more  INFSOF 2006»
15 years 6 months ago
A framework for anonymous but accountable self-organizing communities
In this paper we propose a novel architecture and approach to provide accountability for Web communities that require a high-level of privacy. A two-layered privacy protection arc...
Gábor Ziegler, Csilla Farkas, András...
194
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IVC
2006
171views more  IVC 2006»
15 years 6 months ago
Extracting 3D information from broadcast soccer video
In this paper, we propose a new method to estimate players' and ball's positions from monocular broadcast soccer video. With the relationship between objects and the cam...
Yang Liu, Dawei Liang, Qingming Huang, Wen Gao
IJVR
2007
124views more  IJVR 2007»
15 years 6 months ago
The Effect of Gaps Between Displays on Spatial Perception and Cognition Tasks in Virtual Environments
—We propose the concept of Gap Between Displays (GBD) as a component of immersion in virtual environment systems. We hypothesized that GBD may reduce users’ task performance in...
Yi Wang, Kunmi Otitoju, Tong Liu, Sijung Kim, Doug...
HICSS
2010
IEEE
225views Biometrics» more  HICSS 2010»
16 years 1 months ago
A Comparative Analysis of Professional Forums in the United States Army and Hybrid Communities of Practice in the Civilian Secto
Communities of practice (COPs) have been around since the founding of the first social networks many millennia ago. Organizations around the world over the last two decades have l...
Jon Brickey, Steven Walczak