A virtual plague is a process in which a behavior-affecting property spreads among characters in a Massively Multiplayer Online Game (MMOG). The MMOG individuals constitute a synt...
In this paper we propose a novel architecture and approach to provide accountability for Web communities that require a high-level of privacy. A two-layered privacy protection arc...
In this paper, we propose a new method to estimate players' and ball's positions from monocular broadcast soccer video. With the relationship between objects and the cam...
—We propose the concept of Gap Between Displays (GBD) as a component of immersion in virtual environment systems. We hypothesized that GBD may reduce users’ task performance in...
Yi Wang, Kunmi Otitoju, Tong Liu, Sijung Kim, Doug...
Communities of practice (COPs) have been around since the founding of the first social networks many millennia ago. Organizations around the world over the last two decades have l...