We present a fully automated approach to camera registration for Augmented Reality systems. It relies on purely passive vision techniques to solve the initialization and realtime ...
Vincent Lepetit, Luca Vacchetti, Daniel Thalmann, ...
In this paper a graph-based method is presented which not only characterizes topological classification of the tessellated surfaces but also simultaneously generates the substanti...
Many polygon mesh algorithms operate in a local manner, yet are formally specified using global indexing schemes. This obscures the essence of these algorithms and makes their spe...
Colin Smith, Przemyslaw Prusinkiewicz, Faramarz F....
Abstract. This paper explores using information about program branch probabilities to optimise reconfigurable designs. The basic premise is to promote utilization by dedicating mo...
Three dimensional triangle mesh is the dominant representation used in parallel rendering of 3D geometric models. However, explosive growth in the complexity of the mesh-based 3D ...