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» C Based Hardware Design for Wireless Applications
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COMCOM
1998
102views more  COMCOM 1998»
15 years 6 months ago
Preferred link based delay-constrained least-cost routing in wide area networks
Multimedia applications involving digital audio and/or digital video transmissions require strict QoS constraints (end-to-end delay bound, bandwidth availability, packet loss rate...
R. Sriram, Govindarasu Manimaran, C. Siva Ram Murt...
MOBISYS
2010
ACM
15 years 8 months ago
MoVi: mobile phone based video highlights via collaborative sensing
Sensor networks have been conventionally defined as a network of sensor motes that collaboratively detect events and report them to a remote monitoring station. This paper makes a...
Xuan Bao, Romit Roy Choudhury
NETGAMES
2004
ACM
15 years 12 months ago
Accuracy in dead-reckoning based distributed multi-player games
Distributed multi-player games use dead reckoning vectors to intimate other (at a distance) participating players about the movement of any entity by a controlling player. The dea...
Sudhir Aggarwal, Hemant Banavar, Amit Khandelwal, ...
SAC
2008
ACM
15 years 5 months ago
Offline count-limited certificates
In this paper, we present the idea of offline count-limited certificates (or clics for short), and show how these can be implemented using minimal trusted hardware functionality a...
Luis F. G. Sarmenta, Marten van Dijk, Jonathan Rho...
SIGGRAPH
1999
ACM
15 years 10 months ago
The VolumePro Real-Time Ray-Casting System
This paper describes VolumePro, the world’s first single-chip realtime volume rendering system for consumer PCs. VolumePro implements ray-casting with parallel slice-by-slice p...
Hanspeter Pfister, Jan Hardenbergh, Jim Knittel, H...