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» C Based Hardware Design for Wireless Applications
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NETGAMES
2004
ACM
15 years 12 months ago
Implementation of a service platform for online games
Large-scale multiplayer online games require considerable investment in hosting infrastructures. However, the difficulty of predicting the success of a new title makes investing ...
Anees Shaikh, Sambit Sahu, Marcel-Catalin Rosu, Mi...
ETFA
2006
IEEE
16 years 14 days ago
Towards a File System Interface for Mobile Resources in Networked Embedded Systems
— Networks for real-time embedded systems are a key emerging technology for current and future systems. Such networks need to enable reliable communication without requiring sign...
Neil C. Audsley, R. Gao, Ameet Patil
HPDC
2010
IEEE
15 years 7 months ago
Early observations on the performance of Windows Azure
A significant open issue in cloud computing is performance. Few, if any, cloud providers or technologies offer quantitative performance guarantees. Regardless of the potential adv...
Zach Hill, Jie Li, Ming Mao, Arkaitz Ruiz-Alvarez,...
ASPDAC
2006
ACM
92views Hardware» more  ASPDAC 2006»
16 years 12 days ago
Optimization of circuit trajectories: an auxiliary network approach
—On optimizing circuit trajectories, i.e. continuous paths of circuit parameters, the paper presents an auxiliary network approach, which utilizes Pontryagin’s Minimum Principl...
Baohua Wang, Pinaki Mazumder
MOBISYS
2009
ACM
16 years 7 months ago
SPATE: small-group PKI-less authenticated trust establishment
Establishing trust between a group of individuals remains a difficult problem. Prior works assume trusted infrastructure, require an individual to trust unknown entities, or provi...
Yue-Hsun Lin, Ahren Studer, Hsu-Chun Hsiao, Jonath...