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FPL
2005
Springer
122views Hardware» more  FPL 2005»
16 years 3 days ago
FPGA-Aware Garbage Collection in Java
— During codesign of a system, one still runs into the impedance mismatch between the software and hardware worlds. er identifies the different levels of abstraction of hardware...
Philippe Faes, Mark Christiaens, Dries Buytaert, D...
SIGCOMM
2009
ACM
16 years 1 months ago
Game action based power management for multiplayer online game
Current mobile devices embrace a wide range of functionalities including high speed network support, hardware accelerated 3D graphics, and multimedia capabilities. These capabilit...
Bhojan Anand, Akkihebbal L. Ananda, Mun Choon Chan...
MOBISYS
2008
ACM
16 years 6 months ago
Composcan: adaptive scanning for efficient concurrent communications and positioning with 802.11
Using 802.11 concurrently for communications and positioning is problematic, especially if location-based services (e.g., indoor navigation) are concurrently executed with real-ti...
Mikkel Baun Kjærgaard, Thomas King
NETGAMES
2004
ACM
16 years 20 hour ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
MOBISYS
2008
ACM
16 years 6 months ago
Sherlock: automatically locating objects for humans
Over the course of a day a human interacts with tens or hundreds of individual objects. Many of these articles are nomadic, relying on human memory to manually index, inventory, o...
Aditya Nemmaluri, Mark D. Corner, Prashant J. Shen...