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AIIDE
2006
15 years 8 months ago
A Guided Performance Interface for Augmenting Social Experiences with an Interactive Animatronic Character
Entertainment animatronics has traditionally been a discipline devoid of interactivity. Previously, we brought interactivity to this field by creating a suite of content authoring...
Seema Patel, William Bosley, David Culyba, Sabrina...
AIIDE
2006
15 years 8 months ago
The Self Organization of Context for Learning in MultiAgent Games
Reinforcement learning is an effective machine learning paradigm in domains represented by compact and discrete state-action spaces. In high-dimensional and continuous domains, ti...
Christopher D. White, Dave Brogan
AIPS
2006
15 years 8 months ago
Predictive Planning for Supply Chain Management
Supply chains are ubiquitous in the manufacturing of many complex products. Traditionally, supply chains have been created through the intricate interactions of human representati...
David Pardoe, Peter Stone
AIPS
2006
15 years 8 months ago
Reusing and Building a Policy Library
Policy Reuse is a method to improve reinforcement learning with the ability to solve multiple tasks by building upon past problem solving experience, as accumulated in a Policy Li...
Fernando Fernández, Manuela M. Veloso
AIPS
2006
15 years 8 months ago
Evaluating Mixed-Initiative Systems: An Experimental Approach
Mixed-Initiative approaches to Planning and Scheduling are being applied in different real world domains. While several recent successful examples of such tools encourage a wider ...
Gabriella Cortellessa, Amedeo Cesta
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