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AAAI
2007
15 years 9 months ago
Thresholded Rewards: Acting Optimally in Timed, Zero-Sum Games
In timed, zero-sum games, the goal is to maximize the probability of winning, which is not necessarily the same as maximizing our expected reward. We consider cumulative intermedi...
Colin McMillen, Manuela M. Veloso
AIIDE
2007
15 years 9 months ago
A Demonstration of SQUEGE: A CRPG Sub-Quest Generator
Scripting the plot in a computer role-playing game requires a large number of scripts that are difficult to program, track and maintain. Game adventures often include simple plot...
Curtis Onuczko, Duane Szafron, Jonathan Schaeffer,...
AAAI
2008
15 years 9 months ago
An Extended Interpreted System Model for Epistemic Logics
The interpreted system model offers a computationally grounded model, in terms of the states of computer processes, to S5 epistemic logics. This paper extends the interpreted syst...
Kaile Su, Abdul Sattar
AAAI
2008
15 years 9 months ago
A User-Oriented Webpage Ranking Algorithm Based on User Attention Time
We propose a new webpage ranking algorithm which is personalized. Our idea is to rely on the attention time spent on a document by the user as the essential clue for producing the...
Songhua Xu, Yi Zhu, Hao Jiang, Francis C. M. Lau
AIPS
2007
15 years 9 months ago
Discovering Relational Domain Features for Probabilistic Planning
In sequential decision-making problems formulated as Markov decision processes, state-value function approximation using domain features is a critical technique for scaling up the...
Jia-Hong Wu, Robert Givan
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