We present a new algorithm for best-effort simplification of polygonal meshes based on principles of visual perception. Building on previous work, we use a simple model of low-lev...
Nathaniel Williams, David P. Luebke, Jonathan D. C...
We describe the architecture for a single-chip aegis processor which can be used to build computing systems secure against both physical and software attacks. Our architecture ass...
G. Edward Suh, Dwaine E. Clarke, Blaise Gassend, M...
This work addresses the need for stateful dataflow programs that can rapidly sift through huge, evolving data sets. These data-intensive applications perform complex multi-step c...
Dionysios Logothetis, Christopher Olston, Benjamin...
In this paper we propose the use of small global memory for a viewer’s immediate surroundings to assist in recognising places that have been visited previously. We call this glob...
The NVIDIA® OptiX™ ray tracing engine is a programmable system designed for NVIDIA GPUs and other highly parallel architectures. The OptiX engine builds on the key observation ...
Steven G. Parker, James Bigler, Andreas Dietrich, ...