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AGENTS
2001
Springer
15 years 11 months ago
It knows what you're going to do: adding anticipation to a Quakebot
The complexity of AI characters in computer games is continually improving; however they still fall short of human players. In this paper we describe an AI bot for the game Quake ...
John E. Laird
SIGGRAPH
2010
ACM
15 years 11 months ago
Feature-based locomotion controllers
This paper introduces an approach to control of physics-based characters based on high-level features of movement, such as centerof-mass, angular momentum, and end-effectors. Obje...
Martin de Lasa, Igor Mordatch, Aaron Hertzmann
RT
2001
Springer
15 years 11 months ago
An Illumination Model for a Skin Layer Bounded by Rough Surfaces
In this paper we present a novel illumination model that takes into account multiple anisotropic scattering in a layer bounded by two rough surfaces. We compute the model by a dis...
Jos Stam
RT
2001
Springer
15 years 11 months ago
Interactive Distributed Ray Tracing of Highly Complex Models
Abstract. Many disciplines must handle the creation, visualization, and manipulation of huge and complex 3D environments. Examples include large structural and mechanical engineeri...
Ingo Wald, Philipp Slusallek, Carsten Benthin, Mar...
HPCA
2000
IEEE
15 years 11 months ago
Design of a Parallel Vector Access Unit for SDRAM Memory Systems
We are attacking the memory bottleneck by building a “smart” memory controller that improves effective memory bandwidth, bus utilization, and cache efficiency by letting appl...
Binu K. Mathew, Sally A. McKee, John B. Carter, Al...