This paper presents a linear algorithm for the simultaneous computation of 3D points and camera positions from multiple perspective views, based on having four points on a referen...
We present in this paper a system which automatically
builds, from real images, a scene model containing both
3D geometric information of the scene structure and its
photometric...
Abstract. Building visual recognition models that adapt across different domains is a challenging task for computer vision. While feature-learning machines in the form of hierarchi...
Amr Ahmed, Kai Yu, Wei Xu, Yihong Gong, Eric P. Xi...
In patch-based object recognition, using a compact visual codebook can boost computational efficiency and reduce memory cost. Nevertheless, compared with a large-sized codebook, it...
Abstract. Volumetric structures are frequently used as shape descriptors for 3D data. The capture of such data is being facilitated by developments in multi-view video and range sc...
Gabriel J. Brostow, Irfan A. Essa, Drew Steedly, V...