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RAS
2008
109views more  RAS 2008»
15 years 6 months ago
When hard realtime matters: Software for complex mechatronic systems
A still growing number of software concepts and framworks have been proposed to meet the challenges in the development of more and more complex robotic systems, like humanoids or n...
Berthold Bäuml, Gerd Hirzinger
SIGMOD
2008
ACM
98views Database» more  SIGMOD 2008»
15 years 6 months ago
Scaleability and immortality
James Nicholas Gray's understanding and experimentation gave him a special perspective. From 1995 his commitment was building indefinitely scalable tools by working on really...
Gordon Bell
ECCC
2010
92views more  ECCC 2010»
15 years 5 months ago
Logspace Versions of the Theorems of Bodlaender and Courcelle
Bodlaender’s Theorem states that for every k there is a linear-time algorithm that decides whether an input graph has tree width k and, if so, computes a width-k tree compositio...
Michael Elberfeld, Andreas Jakoby, Till Tantau
NLE
2010
112views more  NLE 2010»
15 years 5 months ago
A non-negative tensor factorization model for selectional preference induction
Distributional similarity methods have proven to be a valuable tool for the induction of semantic similarity. Up till now, most algorithms use two-way cooccurrence data to compute...
Tim Van de Cruys
VSGAMES
2010
120views Game Theory» more  VSGAMES 2010»
15 years 5 months ago
Randomly Generated 3D Environments for Serious Games
— This paper describes a variety of methods that can be used to create realistic, random 3D environments for serious games requiring real-time performance. These include the gene...
Jeremy Noghani, Fotis Liarokapis, Eike Falk Anders...