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ICDCS
1995
IEEE
15 years 10 months ago
Parallel Processing on Networks of Workstations: A Fault-Tolerant, High Performance Approach
One of the mostsoughtaftersoftware innovation of thisdecade is the construction of systems using off-the-shelf workstations that actually deliver, and even surpass, the power and ...
Partha Dasgupta, Zvi M. Kedem, Michael O. Rabin
AVI
2008
15 years 9 months ago
End-user visualizations
Computer visualization has advanced dramatically over the last few years, partially driven by the exploding video game market. 3D hardware acceleration has reached the point where...
Alexander Repenning, Andri Ioannidou
WSC
2008
15 years 9 months ago
High performance spreadsheet simulation on a desktop grid
We present a proof-of-concept prototype for high performance spreadsheet simulation called S3. Our goal is to provide a user-friendly, yet computationally powerful simulation envi...
Juta Pichitlamken, Supasit Kajkamhaeng, Putchong U...
190
Voted
AGI
2008
15 years 8 months ago
Temporal Action Logic for Question Answering in an Adventure Game
Inhabiting the complex and dynamic environments of modern computer games with autonomous agents capable of intelligent timely behaviour is a significant research challenge. We illu...
Martin Magnusson, Patrick Doherty
BCSHCI
2007
15 years 8 months ago
A toolkit approach to sketched diagram recognition
Sketch-based tools provide a more human centered design environment than traditional widget-based computer design software. A number of sketch tools exist that support specific de...
Beryl Plimmer, Isaac Freeman