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CSE
2009
IEEE
16 years 1 months ago
Enabling Privacy as a Fundamental Construct for Social Networks
The current set of social networking platforms, e.g. Facebook and MySpace, has created a new class of Internet applications called social software. These systems focus on leveragi...
E. Michael Maximilien, Tyrone Grandison, Kun Liu, ...
IROS
2008
IEEE
108views Robotics» more  IROS 2008»
16 years 24 days ago
Robots at home: Understanding long-term human-robot interaction
— Human-robot interaction (HRI) is now well enough understood to allow us to build useful systems that can function outside of the laboratory. We are studying longterm interactio...
Cory D. Kidd, Cynthia Breazeal
CRYPTO
2009
Springer
109views Cryptology» more  CRYPTO 2009»
16 years 29 days ago
Randomizable Proofs and Delegatable Anonymous Credentials
We construct an efficient delegatable anonymous credentials system. Users can anonymously and unlinkably obtain credentials from any authority, delegate their credentials to other ...
Mira Belenkiy, Jan Camenisch, Melissa Chase, Marku...
ICALT
2008
IEEE
16 years 25 days ago
NUCLEO: Adaptive Computer Supported Collaborative Learning in a Role Game Based Scenario
This paper presents the adaptation model used in NUCLEO, a pilot e-learning environment that is currently being developed at the Complutense University of Madrid. The NUCLEO syste...
Pilar Sancho, Rubén Fuentes-Fernánde...
ACMACE
2005
ACM
15 years 12 months ago
Designing a narrative-based audio only 3D game engine
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Timothy Roden, Ian Parberry