Sciweavers

856 search results - page 147 / 172
» Building a Game Development Program
Sort
View
PG
2002
IEEE
15 years 10 months ago
Robust Acquisition of 3D Informations from Short Image Sequences
This paper addresses the problem of 3D reconstruction from a set of viewpoints on a short baseline. Its main contribution is the development of a robust algorithm which can extrac...
Sylvain Paris, François X. Sillion
KR
2010
Springer
15 years 10 months ago
Distributed Nonmonotonic Multi-Context Systems
We present a distributed algorithm for computing equilibria of heterogeneous nonmonotonic multi-context systems (MCS). The algorithm can be parametrized to compute only partial eq...
Minh Dao-Tran, Thomas Eiter, Michael Fink, Thomas ...
ICSE
2009
IEEE-ACM
15 years 10 months ago
Visual exploration of large-scale evolving software
The comprehensive understanding of today’s software systems is a daunting activity, because of the sheer size and complexity that such systems exhibit. Moreover, software system...
Richard Wettel
ISORC
1998
IEEE
15 years 10 months ago
Specification of Real-Time Interaction Constraints
We present a coordination language and its semantics for specification and implementation of object-oriented realtime systems. Real-time systems operate under real-time constraint...
Brian Nielsen, Shangping Ren, Gul Agha
ASPDAC
2007
ACM
119views Hardware» more  ASPDAC 2007»
15 years 10 months ago
Optimum Prefix Adders in a Comprehensive Area, Timing and Power Design Space
Parallel prefix adder is the most flexible and widely-used binary adder for ASIC designs. Many high-level synthesis techniques have been developed to find optimal prefix structures...
Jianhua Liu, Yi Zhu, Haikun Zhu, Chung-Kuan Cheng,...