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» Broadcasting on networks of workstations
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NETGAMES
2005
ACM
16 years 2 days ago
On the 802.11 turbulence of nintendo DS and sony PSP hand-held network games
The growth in computer games and wireless networks has catalyzed the production of a new generation of hand-held game consoles that support multi-player gaming over IEEE 802.11 ne...
Mark Claypool
IPPS
1998
IEEE
15 years 10 months ago
Optimizing Parallel Applications for Wide-Area Clusters
Recent developments in networking technology cause a growing interest in connecting local-area clusters of workstations over wide-area links, creating multilevel clusters, or meta...
Henri E. Bal, Aske Plaat, Mirjam G. Bakker, Peter ...
ANCS
2011
ACM
14 years 6 months ago
A Scalability Study of Enterprise Network Architectures
The largest enterprise networks already contain hundreds of thousands of hosts. Enterprise networks are composed of Ethernet subnets interconnected by IP routers. These routers re...
Brent Stephens, Alan L. Cox, Scott Rixner, T. S. E...
ICDCN
2010
Springer
16 years 1 months ago
Authenticated Byzantine Generals in Dual Failure Model
Pease et al. introduced the problem of Byzantine Generals (BGP) to study the effects of Byzantine faults in distributed protocols for reliable broadcast. It is well known that BG...
Anuj Gupta, Prasant Gopal, Piyush Bansal, Kannan S...
JMM2
2006
95views more  JMM2 2006»
15 years 6 months ago
Video Streaming over MBMS: A System Design Approach
Recently, Multimedia Broadcast Multicast Service (MBMS) has been specified by 3GPP as a Release 6 feature in order to meet the increasing demands of multimedia download and streami...
Junaid Afzal, Thomas Stockhammer, Tiago Gasiba, We...