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» Breakpoints and Time in Distributed Computations
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ICPPW
2006
IEEE
16 years 1 months ago
Dynamic Algorithm Selection in Parallel GAMESS Calculations
Applications augmented with adaptive capabilities are becoming common in parallel computing environments which share resources such as main memory, network, or disk I/O. For large...
Nurzhan Ustemirov, Masha Sosonkina, Mark S. Gordon...
IPPS
2006
IEEE
16 years 1 months ago
Implementation of a programmable array processor architecture for approximate string matching algorithms on FPGAs
Approximate string matching problem is a common and often repeated task in information retrieval and bioinformatics. This paper proposes a generic design of a programmable array p...
Panagiotis D. Michailidis, Konstantinos G. Margari...
IPPS
2006
IEEE
16 years 1 months ago
A tool for environment deployment in clusters and light grids
Focused around the field of the exploitation and the administration of high performance large-scale parallel systems , this article describes the work carried out on the deployme...
Yiannis Georgiou, Julien Leduc, Brice Videau, Joha...
IPPS
2006
IEEE
16 years 1 months ago
Non-cooperative, semi-cooperative, and cooperative games-based grid resource allocation
In this paper we consider, compare and analyze three game theoretical Grid resource allocation mechanisms. Namely, 1) the non-cooperative sealed-bid method where tasks are auction...
Samee Ullah Khan, Ishfaq Ahmad
IPPS
2006
IEEE
16 years 1 months ago
Instability in parallel job scheduling simulation: the role of workload flurries
The performance of computer systems depends, among other things, on the workload. This motivates the use of real workloads (as recorded in activity logs) to drive simulations of n...
Dan Tsafrir, Dror G. Feitelson