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» Breakpoints and Time in Distributed Computations
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VRST
2004
ACM
16 years 16 days ago
GameOD: an internet based game-on-demand framework
Multiplayer online 3D games are becoming very popular in recent years. However, existing games require the complete game content to be installed prior to game playing. Since the c...
Frederick W. B. Li, Rynson W. H. Lau, Danny Kilis
DEBS
2003
ACM
16 years 11 days ago
Relational subscription middleware for Internet-scale publish-subscribe
We present a design of a distributed publish-subscribe system that extends the functionality of messaging middleware with “relational subscriptions”, to support timely updates...
Yuhui Jin, Robert E. Strom
CEEMAS
2003
Springer
16 years 10 days ago
Airports for Agents: An Open MAS Infrastructure for Mobile Agents
Airports for Agents1 (AA) is an implemented distributed multi-agent infrastructure designed for dynamic and unstable Internet environment. The infrastructure consists of platforms ...
Jan Tozicka
SIGMOD
2002
ACM
127views Database» more  SIGMOD 2002»
15 years 6 months ago
Workflow management with service quality guarantees
Workflow management systems (WFMS) that are geared for the orchestration of business processes across multiple organizations are complex distributed systems: they consist of multi...
Michael Gillmann, Gerhard Weikum, Wolfgang Wonner
ICPP
2008
IEEE
16 years 1 months ago
Optimizing JPEG2000 Still Image Encoding on the Cell Broadband Engine
JPEG2000 is the latest still image coding standard from the JPEG committee, which adopts new algorithms such as Embedded Block Coding with Optimized Truncation (EBCOT) and Discret...
Seunghwa Kang, David A. Bader